Monday, October 30, 2017

The Rithmatisit: A Review


Hey Adventurers. I bet you thought I abandoned you. Not a chance. Today I Bring you a review of  The Rithmatist by Brandon Sanderson. The book tells the story of a boy named Joel, who more than anything wants to be a Rithmatist. These Rithmatists are chosen at a young age and given the power to bring two-dimensional chalk drawings (known as chalklings) to life. They are humanities only defense against wild chalklings. When these gifted students start to disappear it's up to Joel and his friend Melody to help solve the mystery.

First let me say I love Brandon Sanderson's work. I have ever since I read The Emperors Soul. and I love the vivid world he created for this story. However I did find the ending a little predictable. As a fan of the mystery genre I did find the chase and the clues enjoyable. I also found the magic and world building was well thought out and believable.  Over all I give the book a 31/2 out of 5 gears. 

Friday, October 20, 2017

Interview With a Writer: Joanna Emerson

Welcome Adventurers! Today I have a special treat for you. I have a guest blogger and fellow author Joanna Emerson. The Mapmaker's daughter is a steampunk adventure set in Ireland less than a decade after the potato famine. It merges Irish and Japanese cultures, since the second main character, Akimi, is a young Japanese woman. She arrives in Ireland while trying to reach England in her airship.Paddy O'Brien shelters her and provides for her with what little he has. When he discovers pirates are pursuing her, he now realizes he must also protect her. One of these pirates, a transgender slave named Jun, may betray everyone to achieve freedom.

What inspired you to write about Jun?
I was inspired by many things to write the character of Jun. She's perhaps the most conflicted character I ever wrote. One of the main inspirations was the idea of Empathy, and how some people can sense the emotions of others in an almost supernatural way. With Jun, I took it a step further into the supernatural.

How long has the character been in your thoughts?

Jun had been in my thoughts for around ten years before I started to write the book. That said, she sprang onto the page in some exciting ways!


Whatis one trait you wished you shared with your main character?
Although I'm glad I cannot SMELL emotions the way she can, I do wish I could fly an airship like Jun can. That would be awesome. In terms of personality traits, I wish I shared her tenacity, her drive, and her determination. I guess those are three traits, but they're related.

Thank you so much for hosting me.

Thank you for coming. You can find The Mapmaker's Daughter here on Amazon for 0.99 cents.

Thursday, October 19, 2017

Character Chat: Amaya Ulonya and Ed Osborn

  Welcome Adventures, to Character chat. In this new article I’ll be talking with characters from newly released and soon to be re-released books. Today’s guests Amaya Ulonya and Ed Osborn from Like Herding the Wind.




Welcome, so tell my adventurers about your world.

Ed: Well, um, it’s … Earth. Las Palomas, Texas, to be precise, and Woran Oldue, and the Buffer Zone, and the ruins of Woran Juvay, not to mention a wee bit of Marquette, Michigan, and Woran Kishay, too.

Amaya (leans closer to Ed): I don’t think their Earth was graced with Eshuvani crash landing in 1612, dear one.

Ed (smiling): Ah, yeah, that sure would change quite a bit, don’t you know? In that case, you should know that, as Amaya said, an Eshuvani generation ship crashed in what’s now Germany in 1612. Earth is short on the resources the Eshuvani needed to repair their technology and take off again, so they were stuck here. Since then, they’ve learned from us, we’ve learned from them, and for the most part, we all get along okay. Mostly.

Amaya: By and large, we kept to ourselves and stayed in our enclaves to let the human civilizations develop freely. From time to time, we tried to help out with crises or tried to prevent disasters. That had mixed results. Now and then, a human and an Eshuvani will adopt one another. The relationship typically takes on a parent-child tone to it.

Ed: I adopted Amaya when I was four. I’d gotten myself lost in the woods around Marquette, and she was the one who found me. I was fascinated with Eshuvani even at that age. She’s been my urushalon ever since.



What are some of the places you’d recommend my adventurers see in your world?

Ed: Las Palomas really isn’t that exciting. Typical, mid-sized, rural Texas town. Not much to see there. Nice museum. Decent aquarium. Lovely beach. That’s about it. Likewise, Marquette is … typical. If you get a chance, though, you should visit one of the Eshuvani enclaves. They have technology that just boggles the brain if you’ve never seen anything like that. You would have to either get an Eshuvani to sponsor your visit or become someone’s urushalon, which is a lifetime commitment, not something to take lightly.

Amaya: There are some open-to-all museums, like the First Contact museum in Michigan. They’re located on the edge of the enclave that sponsors it, which allows humans to access it. If you can’t find a sponsor, that might be an option.



Tell my adventurers about some of the technology in your world.

Ed (scratches his head): Technology, huh? Let’s see. Color televisions are becoming more available. Pretty expensive, though. Um, what else? Oh! Las Palomas police cars got 2-way radios a few years ago. Those are handy. I think some of the bigger cities have had those for a while, though. And they say we’ll have computers in our homes in the next decade. If the Eshuvani didn’t already have them, I’d’ve said they were pulling my leg. (Ed shrugs) Eshuvani technology is much more interesting.

Amaya: There are many fascinating technologies that survived the transfer to Earth resources. One of the most useful for me is an avicopter. They are somewhat like a human aircraft, but the wings actually flap like an Earth bird. (Amaya points to the gold filigree on her collar) The communication system used by Eshuvani emergency services helps us coordinate, communicate, and even send a request for immediate assistance. Because of these colored crystals in the collar tabs, I can also tell at a glance what skillset the other emergency personnel have. We also have voice- and heat-recognition systems that do things like turn on the lights or open doors.



How would you describe your fellow characters?

Ed (snickers): Characters. That’s a good description for some of them.

Amaya (smiles): We do have an interesting assortment, do we not? When I took over the Buffer Zone kiandarai station, the enclave’s kiand, my superior, had already assigned all my staff. Somewhat irregular, but not unheard of.

Ed: Irregular? That old piranha gave you kids.

Amaya: He did at that. Four of my staff are kialai, which means they’re still in the latter part of their training. That makes for some interesting times.

Ed: Two of them look like – and one acts like – they’re not even out of school.

Amaya (pats Ed’s hand): Ishe will learn, and Vadin is somewhat more mature than his years, fortunately. The other two, well, Jevon at least follows his laments with useful action, and Nurinyan is starting to recognize when he has been impulsive.

Ed: After the fact, which is still an improvement. At least you have Orinyay. A bit too soft-spoken for police work, if you ask me, but she’s competent. Did you ever figure out why Emyrin assigned her to your crew? Everyone else seems to be there because he’s got it in for them.

Amaya: She corrected his bad math on a report.

Ed (winces): Oops.

Amaya: Fortunately, all your staff is experienced. Mark and Robert, in particular, do quite well.

Ed: They’re good men. All of them are. As soon as they’re all trained on how to deal with the Eshuvani criminals who are making our lives more exciting, we’ll be all set.

Amaya: We’ll work it out.



Thank you for coming to talk with us, and can’t wait to read all about you.

Ed: Thanks for having us.


Amaya: Yes, thank you for the opportunity to serve. Like Herding the Wind will be re-released soon.

Friday, October 13, 2017

Interview With a Writer: K.A. Cummins

Welcome Adventurers! Today I have a special treat for you. I have guest blogger and fellow author K.A. Cummins.

Tell my adventurers the name of your book and about the world you created.

THE WAREHOUSE TOUR is a young adult short read. It was awarded an Honorable Mention in the Writers of the Future Contest for the third quarter of 2016 and has been on the best seller list within its category on Amazon.

Set in present-day New York City, THE WAREHOUSE TOUR chronicles the efforts of Jill Baker, a teen who hates horror, as she delves into the disappearance of her brother and his friends at a haunted warehouse. In the end, she uncovers a humanoid species operating in the shadows of our world.

What inspired you to write about this character?

Jill Baker wasn’t part of the initial story idea. The main characters were her brother, Josh, and Amber, the new girl who’s there the night Josh and his friends vanish.

The story started as a satirical scene, just a random thought in my head. At the time, I didn’t have any plans to expand it into a story, but I wrote it down anyways. You never know when an idea will spawn something more.

About a year later, late one night, I came back to it. It was at a time when the story of the prodigal son was all around me: situations with people I love, church sermons, bible studies, and movies. My mind was stuck on the fact that not all prodigal sons (or daughters) return from their exploits in the distant country. So, I started wondering, what if Josh was a prodigal son who never returned home? What might happen to him? What if he had a sibling that followed him? Would the sibling suffer the same fate?

From there the story took shape, morphing from sci-fi humor to sci-fi horror. I finished the first draft the same night, in the wee hours of the morning.

How long has this character been in your thoughts?

The idea has been with me since the end of 2014.

What is the one trait you wished you shared with your main character?

Tough question. There are a couple of traits Jill and I already share, her love for her family and her willingness to face her fear and not let it hold her back.

Amber’s a little easier. I like her sass and wish I shared that trait with her.


Author Bio
K.A. Cummins is a casual pursuer of adventure with a fear of heights. She has tandem skydived, climbed the Mayan Ruins of Lamanai in Belize, hiked through the Belizean Rainforest, explored Rio Secreto in Mexico, rafted the upper and lower Ocoee River in Tennessee, and cold-weather camped in the Superior National Forest. In her most recent adventure, she reeled in a couple of sharks off the coast of Southern California.

When it comes to writing, she enjoys framing human experiences in an imaginary setting. Her stories are inspired by faith and fueled by imagination. However, they don’t always have the traditional happy ending.


Cummins lives in Minnesota with her husband and their youngest son, whom she homeschools. They are active church members, their faith in Christ being the primary influence in their lives.

Thursday, October 12, 2017

Character Chat: Prince Mannok

 Welcome Adventures, to Character chat. In this new article I’ll be talking with characters from newly released and soon to be released books. Today’s guest is Prince Mannok from Akrad’s Children




Welcome, so tell my adventurers about your world.

Welcome, brave travelers to Tarka, the city Kapoks and Kupannas, beautiful princesses and brave warriors, wise priests and crafty merchants, dynastic struggles, betrayals and heroic deeds. Tarka is the seat of my father Rokkan Kapok son of Martal Kapok, son of Tellek Kapok, Lord of Tamra and Shanta, Overlord of Tarka, mighty jaguar of the North, Protector of widows and orphans.

Our land has been torn apart by years of war and betrayal. With the ending of the siege of Nakri and the subsequent battle at North Pass, my father has brought peace to our land. Yet there are still those who seek to destroy us. In the north are the fierce Nolmec who conquered our sister realm of Mokka. And after the events at Eagle Rest, danger might be closer to home and harder to detect.

Some say that strange mythical creatures live in the huge forests in the East, including the Adelphi or shapeshifters. Some even suggest the Adelphi killed the sorcerer, Akrad, at the battle of North Pass, but I have never seen any evidence of such fantastical creatures.



What are some of the places you’d recommend my adventurers see in your world?

The royal city of Tarka is the central point of our realm. High in the White Mountains, it sits between the slopes of the Twins and overlooks a fertile valley fed by glacial streams. Tarka is well worth a visit with its massive city wall, bustling merchant district, the red-walled Golden Palace and the Great Temple nestled between the snow-capped peaks of the Elder and Younger Twins. The surrounding areas have high waterfalls, stunning views, and clear mountain lakes which reflect the light of the two moons.

The Mist forests on the eastern mountain slopes are full of brightly covered birds, jaguars, and other wild life that make good hunting. In the south, there are the ruins of Shanta and the realms of Silisea and Limar. To the west, across the dry grasslands, the Endless Ocean whose great waves crash against the cliffs around the port city of Akra.

Tell my adventurers about some of the technology in your world.

Our metalsmiths make weapons and tools of bronze, as well as wood and bone. We have spears, knives, clubs, and shields. Our masons build great cities, walls, strongholds, palaces and temples in stone. The Golden Palace in particular has arches, skylights and large casement windows that allow air and light into our halls. The mountain slopes are terraced and irrigated to allow us to grow crops. We have stone roads and bridges (most of rope and planks) connect the realm. An ancestor established wayhouses for travelers to stay along the roads. Our transport is by foot, horse or yarma trains, though the well-born sometimes travel by palanquin. We are famous for the beauty of our woven cloth and tapestries and of our golden ornaments and vessels. We are a literate people and the Great Library in the Golden Palace is perhaps the best in the known world.


How would you describe your fellow characters?

Mostly loyal, though my father distrusts our cousin Haka (who is next in line to the throne). Papa can be rather arbitrary at times and its hard to live up to his reputation as a brilliant general, daring warrior and accomplished scholar. My age-mates are mostly a good bunch, though the half-Nolmec Dinnis is rather moody, and I often think he is joking at my expense. Ista, Akrad’s great-grand daughter, on the other hand is intriguing and beautiful. I only wish my mother, the Kupanna, didn’t treat her quite so harshly.




Thank you for coming to talk with us, and can’t wait to read all about you.


Akrad’s Children
Book 1 in the Akrad’s Legacy Seires

Four young lives, a realm ravaged by war, a haunting legacy

Four young lives are bound together in friendship, love, rivalry and tragedy. A realm ravaged by civil war, a ruler scarred by betrayal, a legacy that haunts them all.

Caught between two cultures, a pawn in a deadly power struggle, Dinnis longs for the day his father will rescue him and his sister from the sorcerer Akrad’s clutches. But things don’t turn out how Dinnis imagines and his father betrays him.

Does Dinnis have a future among the Tamrin? Will he seek revenge for wrongs like his sister or forge a different destiny?


Bio

Jeanette O’Hagan first started spinning tales in the world of Nardva at the age of nine. She enjoys writing secondary world fantasy, science fiction, poetry, blogging and editing. Her Nardvan stories span continents, time and cultures.

Recent publications include Blood Crystal Heart of the MountainThe Herbalist's Daughter and Lakwi's Lament. You can find her other short stories and poems in anthologies such as Futurevision (pub Sept 2017), Glimpses of Light, Another Time Another Place and Like a Girl. Jeanette is also writing her Akrad’s Legacy Series—a Young Adult secondary world fantasy fiction.

Jeanette has practised medicine, studied communication, history, theology and a Master of Arts (Writing). She loves reading, painting, travel, catching up for coffee with friends, pondering the meaning of life. She lives in Brisbane with her husband and children.

Find her at her Facebook Page , Goodreads , Twitter , Amazon or on her website Jeanette O'Hagan Writes .

Links:

Jenny's Thread http://jennysthread.com/
Jeanette O'Hagan Writes http://jeanetteohagan.com/
Email sign-up: http://eepurl.com/bbLJKT




Friday, October 6, 2017

Interview With a Writer: E.A. Comiskey



Welcome Adventurers! Today I have a special treat for you. I have guest blogger and fellow author EA Comiskey.


Tell my adventurers the name of your books and about the world you created.

One reader described the Heaven and Earth series as a post-post-apocalyptic vision.

In book one, MORE THINGS IN HEAVEN AND EARTH, an ordinary, fairly conservative housewife is confronted with the possibility that everything she’s ever heard of - every myth, legend, and fairytale, has a basis in reality. Those creatures who have been relegated to the shadows for centuries are preparing to reveal their existence to the world. Simone is asked by an angel to stand as an intercessor between humans and those who are not human in an effort to prevent the total destruction of life.

Along the way, her faith is challenged in every way possible, and she is forced to figure out exactly who she is and what she believes about herself, her loved ones, and the power of God.

It’s an epic journey, for sure. I can’t tell you the end, of course, but suffice it to say, when the dust settles the world is a very different place.

Book two, DWELLING IN HEAVEN AND EARTH, picks up hundreds of years later. The Big Thing that happened in book one is ancient history and people have moved on. A descendant of Simone’s meets a young woman named Shifrah who has never quite fit in with her peers. She looks different, has different abilities, and most of all, asks different questions. The village in which she lives is peaceful and prosperous, but when she learns a terrible truth about the price being paid to maintain that prosperity she is cast out into the world to face monstrous evil - some of which lives within her own heart. The two of them must find a way to stop this new threat, but they struggle to find the kind of faith Simone displayed. After all, the flesh is a powerful temptress!

LOVING IN HEAVEN AND EARTH, Book three, is scheduled for a March, 2018 release. It is the first time the reader gets a glimpse into what the wider world looks like now that humans and creatures of legend are co-existing… or failing to co-exist, as the case might be. The main characters must make choices between love and loyalty as they struggle to prevent history from repeating.

Each book is written from the first person point-of-view of a different woman. It’s an interesting way for the readers to get different opinions on the characters and circumstances of the universe they dwell in.

What inspired you to write about these characters?

I grew up in a very conservative Christian family in the midwest and I was always the kid that questioned everything. I was such a pain in the neck! We’d be in Sunday School and other kids would be asking questions about the Virgin Mary or Abraham and I’d be the one asking, “but what about the Witch of Endor. If ghosts aren’t real, how did she summon the dead?”

The poor woman would be trying to teach a story about Noah’s Ark and how God saved Noah’s family and I’d be jumping in my chair shouting, “hold on! What does verse four mean?” (The Nephilim were on the earth in those days--and also afterward--when the sons of God went to the daughters of humans and had children by them. They were the heroes of old, men of renown.)

Over the years, I guess all of those thoughts and ideas and questions thickened into the stew that is the Heaven and Earth Series.

How long have these character been in your thoughts?

Simone’s husband, Michael, has actually been in my thoughts longer than any of the others. Since I was a teenager, really, so maybe it’s odd that he’s something of a background character. Simone really developed out of the story as I was writing it and the others grew organically after I knew who she was. Everyone else in the series is tied to Simone and Michael in my mind, even the ones who come long after they, themselves, are long gone.

What is the one trait you wished you shared with your main character?

It took her a while to grow into it, but in the end, Simone had an unshakable faith. Her belief had the power to move mountains, whereas I am the one crying out to God, “I believe, Lord. Help my unbelief.”

That said, I pray I never have to go through the kind of refining fire she endures in the book! I guess I’m kind of a chicken that way.



Author bio:
E.A. Comiskey is an award-winning writer and nationally syndicated blogger. Her debut novel, More Things in Heaven and Earth (2016, Nuff Said Publishing) has been a best-seller within its category on Amazon and the sequel, Dwelling in Heaven and Earth (July, 2017 - Nuff Said Publishing) is the winner of the Fic Award for Best Supernatural/Paranormal Novel on Wattpad. Her work is broadly described as "speculative fiction" and often includes elements of mythology, fantasy, horror, and romance.

She lives in southeast Michigan with her husband, children, and a veritable zoo of creatures. If there’s a festival in the area, you can bet she’s there, most likely drawing on the pavement with chalk. After all, when you live in Michigan, you go outside whenever you get the chance.



Thursday, October 5, 2017

Character Chat : Copernicus Gallows (Soulbright)

 Welcome Adventures, to Character chat. In this article I’ll be talking with characters from newly released and soon to be released books. Today’s guest is Copernicus Gallows from Soulbright.



Welcome, so tell my adventurers about your world.


Impworld was the universe's most popular virtual reality sword and sorcery game. GameComm basically terraformed a continent of an alien world and made it look exactly like Impworld, right down to the lowest bugbear infested dungeon. It's all there. Biological robots play the part of dragons and ogres while nanite clouds provide the magical effects of the game. They call the live action role play version of the game Otherworld. I’m one of the lucky few chosen to play the game live and in-person in its inaugural run. There are millions of cameras embedded into the architecture so that viewers back home in the Sol system can watch the livecasts. They didn't exactly get all of the indigenous alien lifeforms off the continent, but they assure us that the game is safe enough.

Me? I get a little suspicious when somebody tells me that everything is under control. I mean, yes, they were smart enough to only attempt one of the continents of Impworld. The story is that a planar shift occurred at the end of the Mage War, transplanting the continent of Wanjur from the planet Obsidius to this planet. Even so, the idea that GameComm can monitor an entire continent when we live in a universe where we can't even guarantee the safety of a shopping mall… Tell me you heard about that terrorist attack on the Luis Montalvo shopping center? Well, this is a whole lot more property to keep secure than a shopping center, I can tell you that.

That planar shift was a big deal. It changed more than our location. It changed the way some creatures look. It changed our understanding of our place in the universe. We now know that there are other realities. There's a reality where Wanjur remains a part of Obsidius. I understand that there's even a reality where all of this is nothing more than a bard's tale printed and bound and collecting dust on some bookshelf.

What are some of the places you’d recommend my adventurers see in your world?

I'm pretty sure you’re asking the wrong guy here. I’ll be honest with you. I usually just tell people to visit Cabon Gabrielle, the fabled City of Shields. It's an easy win. Take in a sunset from Seneschal Tower. Stroll the endless bookshelves of the Great Library. And, of course, don’t forget to visit the famed Lonely Ogre Inn, the place where more Adventures have begun and ended since Impworld began. But that’s just a standard line I give people because that's what they want to hear. I'm not really here on vacation. You really should ask someone else about the touristy stuff.

In my line of work, I generally see some of the worst places. The places you should probably avoid at all costs. I'm a monster hunter. A vampyre slayer. THE vampyre slayer, to be exact. I'm the keeper of the Cross of Van Helsing and heir to the lost Hammer of Reeves. I'm on a quest to find the shards of Soulbright, an artifact that can turn a vampyre into a mortal. I intend to use it on Impunus, a biter who advertises himself as the self-appointed “brat prince of vampyres” so I can kill him once and for all. So I hang out in fog blanketed graveyards, rotting sewers and abandoned cities. I've had run-ins with vampyre sky pirates in the Doom Isles. I've faced medusan naga in the mazes of the Garden of Stone. I’ve hunted nearly every abomination in the Broken Lands, things parents tell their children are just stories. Yes, you can leave the lamp on tonight. Bugbears for breakfast and dragons fir dinner, as the saying goes. The next shard is in Mot Hadrall, the Accursed City, the City of Eternal Night. It has a well-deserved reputation as a campaign killer. It has more ways to kill you than the Tower of Perpetual Peril.


Tell my adventurers about some of the technology in your world.

I'm not sure what you mean. You see, there's the technology that makes the game possible, and the technology of the game world itself. The latter is the work of technomancers. We have clockwork soldiers, rapid-fire crossbows and things of that nature. We have flying ships, but let's be honest, that's just a fantasy ship that runs on levitanium like any run of the mill hoverbike or hovercar. Why do we still feel the need to stick the word “hover” in front of flying vehicles anyway? Are there really a lot of people using ground bound wheelies anymore? Anyway, most of the game effects and even some of the more improbable character and monster races are made possible by the very same technology we use in everyday life, adapted to the game environment's needs. GameComm owns the premier producer of robotics and, now that they've colonized Tarak, the Mars Colony monopoly on levitanium is a thing of the past. Sometimes I still miss the virtual reality version of the game, but I think people are tired of the fantasies provided by nodal technology. They don't want to live out biodigital illusions in their own heads; they want to live out here in the real world. Well, not the real real world. Who would want that?

The bit of game technology I get the most questions about is the render. It's basically what it looks like: a circular saw blade weapon that flies around at my mental command. It comes in very handy in my line of work. It's not perfect. It's the work of foul technology and necromancy. The render must be sated on blood periodically. If it doesn't feed often enough, it turns on me like it did in the Garden of Stone. I took control of the weapon shortly after I slew the vampyre Desperatus. A render without a master slaughters everything within reach. I really didn't have a choice unless I wanted those villagers on my conscience. Now I'm not sure I could get rid of it if I wanted to. Now that I’ve seen what it can do, I’m not sure who else I would trust its power with.

How would you describe your fellow characters?

You can't mean the White Hand. Most of my team died in the Garden of Stone.

You probably mean the Champions of Otherworld. We were all, Champions and Wildcards, chosen to participate in the game’s inaugural adventure because we're the best of the best. Moog and Fleas are master thieves but I think the real reason they were chosen is because they're never boring. One's a wooden golem and the other's a werewolf. They've excelled at this game by a sheer refusal to ever acknowledge that they're ever in the slightest bit of danger. My worry is that they tend to find trouble if it doesn't find them first. Harper Angelos is the long lost heir to the Icarii throne. Yes, we were an item at one time. She's a warrior princess who literally looks like an angel. What's not to like? Magistera the Enchantress was also chosen as a Champion. She tried to nab one of the shards of Soulbright before I did in a previous adventure. I think the reason she's called the Mistress of Illusions is because she has something to hide. Sir Stanley Dragonslayer is a borog, an alien species that crash-landed in the game world. They're really strong like an ogre. I'm technically half-borog. The seventh Champion is a shadus elf named Tolkien Brightbow. Obviously, I'm not thrilled about their choice of making Luckbane a Wildcard player. He was killed by the dragon, fair and square. He really shouldn't be here with the rest of us.

You know what? While we're on the subject, let me make something very clear. These guys are good, but I'm not with them. I don't know what McGuffin the Gamelords have planned for us to chase after and I don't care. I'm going to finish my quest. I'm going to assemble the shards of Soulbright and vanquish Impunus once and for all.

Now if you'll excuse me, I have a ship to board. The Cloud Tiger departs in about an hour and, with all due respect to you and the fans out there, I can't wait to get this adventure started. Subscribe to my player channel. You won't be sorry.










Thank you for coming to talk with us, and can’t wait to read all about you.


Look for Copper Gallows in Soulbright (releasing at the end of 2017), the sequel to Luckbane. In the meantime, check out Garden of Stone to find out what happened to Copper and his team in one of the game's most dangerous labyrinths. Visit TonyBreedenBooks.com to find out more.

Monday, October 2, 2017

Along came a wolf (The Yellow Hoods #1): A Review

Welcome Adventurers. Today I bring you Along Came a Wolf By Adam Dreece. It's the first book in The Yellow Hoods Series and is a steampunk retelling of the  Red Riding hood story. Now I'll admit I just started this book, but if the rest of the book is as attention holding as the first chapter I'd say I'm in for a great read. Having just started the book I can't give you a full "this book is about..." review, but based on what I've read do far. I give it a 4 out of 5 gears.

Along Came a Wolf (The Yellow Hoods #1) is currently available for .99 cents for Amazon kindle